// Start is called before the first frame update void Start() { QuickLogger.Log($"Application.dataPath = {Application.dataPath}"); #if UNITY_EDITOR Debug.Log($"Application.dataPath = {Application.dataPath}"); Debug.Log($"SomeObject == null = {SomeObject == null}"); Debug.Log($"SomeObject?.FullName = {SomeObject?.FullName}"); Debug.Log($"Path = {App?.GetComponent<MyComponent>()?.Path}"); Debug.Log($"App?.name = {App?.name}"); #endif }