Ejemplo n.º 1
0
 public void CreateQuestDialog(string giver, string title, string dialog, Sprite npc)
 {
     if (!QuestDialog)
     {
         QuestDialog = MonoBehaviour.Instantiate(Resources.Load <QuestUI>("Prefabs/QuestDialogCanvas"), Vector3.zero, Quaternion.identity);
         QuestDialog.Initialize(giver, title, dialog, npc);
     }
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     if (!m_StatusUI)
     {
         transform.Find("StatusUI").GetComponent <StatusUI>();
     }
     m_StatusUI.Initialize(this);
     if (!m_InventoryUI)
     {
         transform.Find("InventoryUI").GetComponent <InventoryUI>();
     }
     m_InventoryUI.Initialize(this);
     if (!m_CharacterInventoryUI)
     {
         transform.Find("CharacterInventoryUI").GetComponent <CharacterInventoryUI>();
     }
     m_CharacterInventoryUI.Initialize(this);
     if (!m_MenuUI)
     {
         transform.Find("MenuUI").GetComponent <MenuUI>();
     }
     m_MenuUI.Initialize(this);
     if (!m_QuestUI)
     {
         transform.Find("QuestUI").GetComponent <QuestUI>();
     }
     m_QuestUI.Initialize(this);
     if (!m_WaitingRoomUI)
     {
         transform.Find("WaitingRoomUI").GetComponent <WaitingRoomUI>();
     }
     m_WaitingRoomUI.Initialize(this);
     if (!m_LobbyDefaultUI)
     {
         transform.Find("LobbyDefaultUI").GetComponent <LobbyDefaultUI>();
     }
     m_LobbyDefaultUI.Initialize(this);
     if (!m_ItemDataViewer)
     {
         transform.Find("ItemDataViewer").GetComponent <ItemDataViewer>();
     }
     m_ItemDataViewer.Initialize(this);
     if (!m_InventoryViewer)
     {
         transform.Find("InventoryViewer").GetComponent <InventoryViewer>();
     }
     m_InventoryViewer.Initialize(this);
 }