public bool Run(params object[] args) { NWPlaceable container = Object.OBJECT_SELF; container.IsUseable = false; NWPlayer oPC = (_.GetLastOpenedBy()); int questID = container.GetLocalInt("QUEST_ID"); PCQuestStatus status = DataService.Single <PCQuestStatus>(x => x.PlayerID == oPC.GlobalID && x.QuestID == questID); oPC.FloatingText("Please place the items you would like to turn in for this quest into the container. If you want to cancel this process, move away from the container."); string text = "Required Items: \n\n"; var itemProgress = DataService.Where <PCQuestItemProgress>(x => x.PCQuestStatusID == status.ID); foreach (PCQuestItemProgress item in itemProgress) { ItemVO tempItemModel = QuestService.GetTempItemInformation(item.Resref, item.Remaining); text += tempItemModel.Quantity + "x " + tempItemModel.Name + "\n"; } oPC.SendMessage(text); return(true); }
public QuestItemReward(string resref, int quantity, bool isSelectable) { _resref = resref; _quantity = quantity; IsSelectable = isSelectable; var itemVO = QuestService.GetTempItemInformation(resref, quantity); if (_quantity > 1) { MenuName = _quantity + "x " + itemVO.Name; } else { MenuName = itemVO.Name; } }
public void Main() { NWPlaceable container = _.OBJECT_SELF; container.IsUseable = false; NWPlayer oPC = (_.GetLastOpenedBy()); int questID = container.GetLocalInt("QUEST_ID"); PCQuestStatus status = DataService.PCQuestStatus.GetByPlayerAndQuestID(oPC.GlobalID, questID); oPC.FloatingText("Please place the items you would like to turn in for this quest into the container. If you want to cancel this process, move away from the container."); string text = "Required Items: \n\n"; var itemProgress = DataService.PCQuestItemProgress.GetAllByPCQuestStatusID(status.ID); foreach (PCQuestItemProgress item in itemProgress) { ItemVO tempItemModel = QuestService.GetTempItemInformation(item.Resref, item.Remaining); text += tempItemModel.Quantity + "x " + tempItemModel.Name + "\n"; } oPC.SendMessage(text); }
public override void Initialize() { int questID = GetPC().GetLocalInt("QST_REWARD_SELECTION_QUEST_ID"); GetPC().DeleteLocalInt("QST_REWARD_SELECTION_QUEST_ID"); Quest quest = QuestService.GetQuestByID(questID); var rewardItems = DataService.QuestRewardItem.GetAllByQuestID(quest.ID).ToList(); Model model = GetDialogCustomData <Model>(); model.QuestID = questID; foreach (QuestRewardItem reward in rewardItems) { ItemVO tempItem = QuestService.GetTempItemInformation(reward.Resref, reward.Quantity); string rewardName = tempItem.Name; if (tempItem.Quantity > 1) { rewardName += " x" + tempItem.Quantity; } AddResponseToPage("MainPage", rewardName, true, tempItem); } }