Ejemplo n.º 1
0
 private void Start()
 {
     FF9StateSystem.Common.FF9.miniGameArg = 0;
     this.stageStr = FF9StateSystem.Common.FF9.miniGameArg.ToString();
     this.cardStr  = "0";
     QuadMistDatabase.LoadData();
 }
Ejemplo n.º 2
0
    private void BuildCard()
    {
        List <QuadMistCard> list = new List <QuadMistCard>();

        QuadMistGame.main.preBoard.collection.CreateCards();
        QuadMistGame.main.preBoard.UpdateCollection(-1);
        List <QuadMistCard>[] cards = QuadMistGame.main.preBoard.collection.cards;
        for (Int32 i = 0; i < (Int32)cards.Length; i++)
        {
            List <QuadMistCard> list2 = cards[i];
            foreach (QuadMistCard quadMistCard in list2)
            {
                if (quadMistCard != null)
                {
                    list.Add(quadMistCard);
                }
            }
        }
        QuadMistUI.allCardList = list;
        this.selectedCardList.Clear();
        for (Int32 j = 0; j < 100; j++)
        {
            this.count[j] = (Byte)QuadMistDatabase.MiniGame_GetCardCount(j);
        }
    }
Ejemplo n.º 3
0
    private void DisplayCardDetail()
    {
        Int32 num = (Int32)this.count[this.currentCardId];

        if (num > 0)
        {
            this.cardInfoContentGameObject.SetActive(true);
            this.ShowCardDetailHudNumber(num);
            FF9UIDataTool.DisplayCard(QuadMistDatabase.MiniGame_GetCardInfoPtr(this.currentCardId, this.offset[this.currentCardId]), this.cardDetailHudList[0], false);
            this.cardNameLabel.text = FF9TextTool.CardName(this.currentCardId);
            if (num > 1)
            {
                this.cardNumberGameObject.SetActive(true);
                this.currentCardNumberLabel.text = (this.offset[this.currentCardId] + 1).ToString();
                this.totalCardNumberLabel.text   = num.ToString();
                for (Int32 i = 1; i < Math.Min(num, 5); i++)
                {
                    FF9UIDataTool.DisplayCard(QuadMistDatabase.MiniGame_GetCardInfoPtr(this.currentCardId, 0), this.cardDetailHudList[i], true);
                }
            }
            else
            {
                this.cardNumberGameObject.SetActive(false);
            }
        }
        else
        {
            this.cardInfoContentGameObject.SetActive(false);
        }
    }
Ejemplo n.º 4
0
 private void AnalyzeArgument()
 {
     this.AnalyzeParty();
     this.defaultExp  = (UInt32)((this.remainPlayerCounter == 0) ? 0UL : ((UInt64)battle.btl_bonus.exp / (UInt64)((Int64)this.remainPlayerCounter)));
     this.defaultAp   = (UInt32)battle.btl_bonus.ap;
     this.defaultGil  = battle.btl_bonus.gil;
     this.defaultCard = (Int32)((QuadMistDatabase.MiniGame_GetAllCardCount() < 100) ? battle.btl_bonus.card : Byte.MaxValue);
     this.itemList.Clear();
     for (Int32 i = 0; i < BattleResultUI.ItemArgMax; i++)
     {
         if (battle.btl_bonus.item[i] != 255)
         {
             Boolean flag = false;
             for (Int32 j = 0; j < this.itemList.Count; j++)
             {
                 if (battle.btl_bonus.item[i] == this.itemList[j].id)
                 {
                     FF9ITEM ff9ITEM = this.itemList[j];
                     ff9ITEM.count = (Byte)(ff9ITEM.count + 1);
                     flag          = true;
                     break;
                 }
             }
             if (!flag)
             {
                 if (this.itemList.Count >= BattleResultUI.ItemMax)
                 {
                     return;
                 }
                 FF9ITEM item = new FF9ITEM(battle.btl_bonus.item[i], 1);
                 this.itemList.Add(item);
             }
         }
     }
 }
Ejemplo n.º 5
0
 private void onDiscardConfirmHidden(Int32 choice)
 {
     ButtonGroupState.SetPointerOffsetToGroup(Dialog.DefaultOffset, Dialog.DialogGroupButton);
     if (choice == 0)
     {
         QuadMistDatabase.MiniGame_AwayCard(this.deleteCardId, this.currentCardOffset);
         if (QuadMistDatabase.MiniGame_GetAllCardCount() > 100)
         {
             QuadMistUI.allCardList.Remove(this.GetCardInfo(this.currentCardId, this.currentCardOffset));
             Byte[] array = this.count;
             Int32  num   = this.deleteCardId;
             array[num]             = (Byte)(array[num] - 1);
             this.currentCardOffset = 0;
             this.DisplayCardList();
             this.DisplayCardDetail();
             ButtonGroupState.ActiveGroup = QuadMistUI.CardGroupButton;
             this.UpdateAmountLabel();
         }
         else
         {
             this.Hide(delegate
             {
                 QuadMistGame.OnDiscardFinish();
                 this.isNeedToBuildCard = true;
             });
         }
     }
     else
     {
         ButtonGroupState.ActiveGroup = QuadMistUI.CardGroupButton;
     }
 }
Ejemplo n.º 6
0
 public static void LoadData()
 {
     QuadMistDatabase.instance.data = QuadMistDatabase.ReadDataFromSharedData();
     if (QuadMistDatabase.instance.data == null)
     {
         QuadMistDatabase.instance.data = new FF9SAVE_MINIGAME();
     }
 }
Ejemplo n.º 7
0
    public void CreateCards()
    {
        this.Clear();
        List <QuadMistCard> cardList = QuadMistDatabase.GetCardList();

        foreach (QuadMistCard c in cardList)
        {
            this.Add(c);
        }
    }
Ejemplo n.º 8
0
 private void DiscardSeletctedCard()
 {
     FF9Sfx.FF9SFX_Play(103);
     QuadMistDatabase.MiniGame_AwayCard(this.deleteCardId, this.offset[this.deleteCardId]);
     count[deleteCardId]            = (Byte)(count[deleteCardId] - 1);
     this.offset[this.deleteCardId] = Math.Min(this.offset[this.deleteCardId], (Int32)(this.count[this.deleteCardId] - 1));
     this.DisplayHelp();
     this.DisplayCardList();
     this.DisplayCardDetail();
 }
Ejemplo n.º 9
0
    private void DisplayInfo()
    {
        Int32 num  = Mathf.Min(99999, QuadMistDatabase.MiniGame_GetWinCount());
        Int32 num2 = Mathf.Min(99999, QuadMistDatabase.MiniGame_GetLoseCount());
        Int32 num3 = Mathf.Min(99999, QuadMistDatabase.MiniGame_GetDrawCount());

        this.levelLabel.text     = this.point.ToString() + "p";
        this.classNameLabel.text = FF9TextTool.CardLevelName(this.lv_collector);
        this.winCountLabel.text  = num.ToString();
        this.loseCountLabel.text = num2.ToString();
        this.drawCountLabel.text = num3.ToString();
    }
Ejemplo n.º 10
0
    private void InitQuadMistDatabase()
    {
        GameObject       gameObject       = new GameObject("QuadMistDatabase");
        QuadMistDatabase quadMistDatabase = gameObject.AddComponent <QuadMistDatabase>();

        this.quadMistDatabase       = quadMistDatabase;
        gameObject.transform.parent = base.transform;
        gameObject = new GameObject("QuadMistCardPool");
        CardPool cardPool = gameObject.AddComponent <CardPool>();

        this.quadMistCardPool       = cardPool;
        gameObject.transform.parent = base.transform;
    }
Ejemplo n.º 11
0
 public static void CreateDataIfLessThanFive()
 {
     if (QuadMistDatabase.instance.data.MiniGameCard.Count < 5)
     {
         for (Int32 i = 0; i < 8; i++)
         {
             if (QuadMistDatabase.instance.data.MiniGameCard.Count < 100)
             {
                 QuadMistDatabase.instance.data.MiniGameCard.Add(CardPool.CreateQuadMistCard(UnityEngine.Random.Range(0, 100)));
             }
         }
         QuadMistDatabase.SaveData();
     }
 }
Ejemplo n.º 12
0
    public static Int32 MiniGame_SetCard(Int32 ID)
    {
        if (QuadMistDatabase.MiniGame_GetAllCardCount() >= 100)
        {
            return(-1);
        }
        QuadMistCard item = CardPool.CreateQuadMistCard(ID);

        FF9StateSystem.MiniGame.SavedData.MiniGameCard.Add(item);
        if (QuadMistDatabase.MiniGame_GetCardCount(ID) == 1)
        {
            return(1);
        }
        return(0);
    }
Ejemplo n.º 13
0
 private void DisplayInfo()
 {
     if (this.currentState == QuadMistUI.CardState.CardSelection)
     {
         this.PlayerInfoPanel.SetActive(true);
         Int32 num  = Mathf.Min(99999, QuadMistDatabase.MiniGame_GetWinCount());
         Int32 num2 = Mathf.Min(99999, QuadMistDatabase.MiniGame_GetLoseCount());
         Int32 num3 = Mathf.Min(99999, QuadMistDatabase.MiniGame_GetDrawCount());
         this.winCountLabel.text  = num.ToString();
         this.loseCountLabel.text = num2.ToString();
         this.drawCountLabel.text = num3.ToString();
     }
     else
     {
         this.PlayerInfoPanel.SetActive(false);
     }
 }
Ejemplo n.º 14
0
    private void DiscardUnnecessaryCards()
    {
        FF9Sfx.FF9SFX_Play(103);
        QuadMistDatabase.DiscardUnnecessaryCards();

        for (Int32 i = 0; i < 100; i++)
        {
            this.count[i]  = 0;
            this.offset[i] = 0;
        }

        foreach (QuadMistCard quadMistCard in FF9StateSystem.MiniGame.SavedData.MiniGameCard)
        {
            this.count[quadMistCard.id]++;
        }

        this.DisplayHelp();
        this.DisplayCardList();
        this.DisplayCardDetail();
    }
Ejemplo n.º 15
0
    private Boolean UpdateItem()
    {
        Boolean flag = false;

        for (Int32 i = 0; i < this.itemList.Count; i++)
        {
            if ((Int32)this.itemList[i].count != ff9item.FF9Item_Add((Int32)this.itemList[i].id, (Int32)this.itemList[i].count))
            {
                FF9Sfx.FF9SFX_Play(1046);
                flag = true;
            }
        }
        if (this.defaultCard != 255)
        {
            QuadMistDatabase.MiniGame_SetCard(this.defaultCard);
        }
        if (flag && (this.itemList.Count != 0 || this.defaultCard != 255))
        {
            FF9Sfx.FF9SFX_Play(108);
        }
        return(!flag);
    }
Ejemplo n.º 16
0
    private void DisplayCardList()
    {
        Int32 id;

        for (id = 0; id < 100; id++)
        {
            Byte b = this.count[id];
            CardUI.CardListHUD cardListHUD = this.cardHudList.First((CardUI.CardListHUD hud) => hud.Id == id);
            if (b > 0)
            {
                CardIcon.Attribute attribute  = QuadMistDatabase.MiniGame_GetCardAttribute(id);
                String             spriteName = String.Concat(new Object[]
                {
                    "card_type",
                    (Int32)attribute,
                    "_",
                    (b <= 1) ? "normal" : "select"
                });
                cardListHUD.CardIconSprite.spriteName = spriteName;
                if (b > 1)
                {
                    cardListHUD.CardAmountLabel.gameObject.SetActive(true);
                    cardListHUD.CardAmountLabel.text = b.ToString();
                }
                else
                {
                    cardListHUD.CardAmountLabel.gameObject.SetActive(false);
                }
            }
            else
            {
                cardListHUD.CardAmountLabel.gameObject.SetActive(false);
                cardListHUD.CardIconSprite.spriteName = "card_slot";
            }
        }
        this.stockCountLabel.text = QuadMistDatabase.MiniGame_GetAllCardCount().ToString();
        this.typeCountLabel.text  = QuadMistDatabase.MiniGame_GetCardKindCount().ToString();
    }
Ejemplo n.º 17
0
    private void FF9FCard_GetPoint()
    {
        List <QuadMistCard> list = QuadMistDatabase.MiniGame_GetCardBinPtr();

        Boolean[] array = new Boolean[CardUI.FF9FCARD_ARROW_TYPE_MAX];
        Int32     num   = 0;
        Int32     num2  = 0;
        Int32     num3  = 0;

        Byte[] array2 = new Byte[]
        {
            0,
            0,
            1,
            2
        };
        foreach (QuadMistCard quadMistCard in list)
        {
            num += (Int32)quadMistCard.cpoint;
        }
        for (Int32 i = 0; i < 100; i++)
        {
            for (Int32 j = 0; j < (Int32)this.count[i]; j++)
            {
                QuadMistCard quadMistCard2 = QuadMistDatabase.MiniGame_GetCardInfoPtr(i, j);
                array[(Int32)quadMistCard2.arrow] = true;
                num2 += (Int32)array2[(Int32)quadMistCard2.type];
            }
        }
        for (Int32 k = 0; k < CardUI.FF9FCARD_ARROW_TYPE_MAX; k++)
        {
            if (array[k])
            {
                num3 += 5;
            }
        }
        this.point = num + num2 + num3;
    }
Ejemplo n.º 18
0
 private static void WriteCurrentDataToSharedData(FF9SAVE_MINIGAME data)
 {
     FF9StateSystem.MiniGame.SavedData = QuadMistDatabase.DoDeepCopyWidhCardsAlwaysBeYours(data);
 }
Ejemplo n.º 19
0
 private static FF9SAVE_MINIGAME ReadDataFromSharedData()
 {
     return(QuadMistDatabase.DoDeepCopyWidhCardsAlwaysBeYours(FF9StateSystem.MiniGame.SavedData));
 }
Ejemplo n.º 20
0
 public static void SaveData()
 {
     QuadMistDatabase.WriteCurrentDataToSharedData(QuadMistDatabase.instance.data);
 }
Ejemplo n.º 21
0
 private void Start()
 {
     QuadMistDatabase.LoadData();
 }
Ejemplo n.º 22
0
 private void UpdateAmountLabel()
 {
     this.stockCountLabel.text = QuadMistDatabase.MiniGame_GetAllCardCount().ToString();
     this.typeCountLabel.text  = QuadMistDatabase.MiniGame_GetCardKindCount().ToString();
 }
Ejemplo n.º 23
0
    private void OnGUI()
    {
        Rect fullscreenRect = DebugGuiSkin.GetFullscreenRect();

        DebugGuiSkin.ApplySkin();
        GUILayout.BeginArea(fullscreenRect);
        GUILayout.BeginHorizontal(new GUILayoutOption[0]);
        GUILayout.BeginVertical(new GUILayoutOption[0]);
        if (GUILayout.Button("Back", new GUILayoutOption[0]))
        {
            SceneDirector.Replace("MainMenu", SceneTransition.FadeOutToBlack_FadeIn, true);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.BeginVertical(new GUILayoutOption[0]);
        GUILayout.FlexibleSpace();
        this.scrollPosition = GUILayout.BeginScrollView(this.scrollPosition, new GUILayoutOption[]
        {
            GUILayout.Width(fullscreenRect.width * 2f / 3f),
            GUILayout.Height(fullscreenRect.height * 3f / 4f)
        });
        GUILayout.BeginVertical("Box", new GUILayoutOption[0]);
        GUILayout.Label("Please select game stage", new GUILayoutOption[0]);
        GUILayout.Label("( Valid stage are between 0 AND 127 )", new GUILayoutOption[0]);
        GUILayout.BeginHorizontal(new GUILayoutOption[0]);
        if (GUILayout.Button("-10", new GUILayoutOption[0]))
        {
            Int32 num = Convert.ToInt32(this.stageStr);
            if (num >= 10)
            {
                num -= 10;
            }
            else
            {
                num = 0;
            }
            this.stageStr = String.Empty + num;
        }
        if (GUILayout.Button("-1", new GUILayoutOption[0]))
        {
            Int32 num2 = Convert.ToInt32(this.stageStr);
            if (num2 > 0)
            {
                num2--;
            }
            this.stageStr = String.Empty + num2;
        }
        this.stageStr = GUILayout.TextField(this.stageStr, new GUILayoutOption[0]);
        if (GUILayout.Button("+1", new GUILayoutOption[0]))
        {
            Int32 num3 = Convert.ToInt32(this.stageStr);
            if (num3 < 127)
            {
                num3++;
            }
            this.stageStr = String.Empty + num3;
        }
        if (GUILayout.Button("+10", new GUILayoutOption[0]))
        {
            Int32 num4 = Convert.ToInt32(this.stageStr);
            if (num4 < 118)
            {
                num4 += 10;
            }
            else
            {
                num4 = 127;
            }
            this.stageStr = String.Empty + num4;
        }
        GUILayout.EndHorizontal();
        if (GUILayout.Button("PLAY!", new GUILayoutOption[0]))
        {
            Int32 num5 = Convert.ToInt32(this.stageStr);
            FF9StateSystem.Common.FF9.miniGameArg = (UInt16)num5;
            SceneDirector.Replace("QuadMist", SceneTransition.FadeOutToBlack_FadeIn, true);
        }
        GUILayout.Label("----------------------------------------", new GUILayoutOption[0]);
        if (GUILayout.Button("Clear all cards", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            List <QuadMistCard> cardList = QuadMistDatabase.GetCardList();
            cardList.Clear();
            QuadMistDatabase.SetCardList(cardList);
            QuadMistDatabase.SaveData();
        }
        if (GUILayout.Button("Reset all stat", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            QuadMistDatabase.SetWinCount(0);
            QuadMistDatabase.SetLoseCount(0);
            QuadMistDatabase.SetDrawCount(0);
            QuadMistDatabase.SaveData();
        }
        GUILayout.Label("Game generates new 8 cards", new GUILayoutOption[0]);
        GUILayout.Label("----------------------------------------", new GUILayoutOption[0]);
        GUILayout.Label("Create/Remove card", new GUILayoutOption[0]);
        GUILayout.Label("Select card ID (Between 0-99)", new GUILayoutOption[0]);
        GUILayout.BeginHorizontal(new GUILayoutOption[0]);
        if (GUILayout.Button("-10", new GUILayoutOption[0]))
        {
            Int32 num6 = Convert.ToInt32(this.cardStr);
            if (num6 >= 10)
            {
                num6 -= 10;
            }
            else
            {
                num6 = 0;
            }
            this.cardStr = String.Empty + num6;
        }
        if (GUILayout.Button("-1", new GUILayoutOption[0]))
        {
            Int32 num7 = Convert.ToInt32(this.cardStr);
            if (num7 > 0)
            {
                num7--;
            }
            this.cardStr = String.Empty + num7;
        }
        this.cardStr = GUILayout.TextField(this.cardStr, new GUILayoutOption[0]);
        if (GUILayout.Button("+1", new GUILayoutOption[0]))
        {
            Int32 num8 = Convert.ToInt32(this.cardStr);
            if (num8 < 99)
            {
                num8++;
            }
            this.cardStr = String.Empty + num8;
        }
        if (GUILayout.Button("+10", new GUILayoutOption[0]))
        {
            Int32 num9 = Convert.ToInt32(this.cardStr);
            if (num9 < 90)
            {
                num9 += 10;
            }
            else
            {
                num9 = 99;
            }
            this.cardStr = String.Empty + num9;
        }
        GUILayout.EndHorizontal();
        if (GUILayout.Button("Create card", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            Int32 id = Convert.ToInt32(this.cardStr);
            List <QuadMistCard> cardList2 = QuadMistDatabase.GetCardList();
            QuadMistCard        item      = CardPool.CreateQuadMistCard(id);
            cardList2.Add(item);
            QuadMistDatabase.SetCardList(cardList2);
            QuadMistDatabase.SaveData();
        }
        if (GUILayout.Button("Remove card", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            Int32 num10 = Convert.ToInt32(this.cardStr);
            List <QuadMistCard> cardList3 = QuadMistDatabase.GetCardList();
            List <QuadMistCard> list      = new List <QuadMistCard>();
            foreach (QuadMistCard quadMistCard in cardList3)
            {
                if ((Int32)quadMistCard.id == num10)
                {
                    list.Add(quadMistCard);
                }
            }
            foreach (QuadMistCard item2 in list)
            {
                cardList3.Remove(item2);
            }
            QuadMistDatabase.SetCardList(cardList3);
            QuadMistDatabase.SaveData();
        }
        GUILayout.Label("(Remove all All card at filled ID)", new GUILayoutOption[0]);
        GUILayout.Label("----------------------------------------", new GUILayoutOption[0]);
        GUILayout.Label("Templates", new GUILayoutOption[0]);
        if (GUILayout.Button("Create 100", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            List <QuadMistCard> cardList4 = QuadMistDatabase.GetCardList();
            cardList4.Clear();
            for (Int32 i = 0; i < 100; i++)
            {
                QuadMistCard item3 = CardPool.CreateQuadMistCard(i);
                cardList4.Add(item3);
            }
            QuadMistDatabase.SetCardList(cardList4);
            QuadMistDatabase.SaveData();
        }
        GUILayout.Label("Create 100 cards, 1 ID 1 card", new GUILayoutOption[0]);
        GUILayout.EndVertical();
        GUILayout.EndScrollView();
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
Ejemplo n.º 24
0
    public int DoCalcOperationExt(int code)
    {
        int   frameNdx  = 0;
        short triNdx1   = 0;
        short floorNdx1 = 0;

        EBin.op_binary opBinary = (EBin.op_binary)code;
        switch (opBinary)
        {
        case EBin.op_binary.B_HAVE_ITEM:
            int id = this.eBin.getv();
            frameNdx = id >= EventEngine.kSItemOfs ? (id >= EventEngine.kCItemOfs ? QuadMistDatabase.MiniGame_GetCardCount(id - EventEngine.kCItemOfs) : (!ff9item.FF9Item_IsExistImportant(id - EventEngine.kSItemOfs) ? 0 : 1)) : ff9item.FF9Item_GetCount(id);
            break;

        case EBin.op_binary.B_BAFRAME:
            this.fieldmap.walkMesh.BGI_animGetFrame((uint)this.eBin.getv(), ref frameNdx);
            break;

        case EBin.op_binary.B_FRAME:
            frameNdx = EventEngineUtils.GetCharAnimFrame(this.gCur.go, this.eBin.getv());
            break;

        case EBin.op_binary.B_SPS:
            this.eBin.getv();
            this.eBin.getv();
            break;

        case EBin.op_binary.B_CURMP:
            frameNdx = (int)this._ff9.player[this.chr2slot(this.eBin.getv())].cur.mp;
            break;

        case EBin.op_binary.B_MAXMP:
            frameNdx = (int)this._ff9.player[this.chr2slot(this.eBin.getv())].max.mp;
            break;

        case EBin.op_binary.B_BGIID:
            short triNdx2 = -1;
            BGI.BGI_charGetInfo(this.eBin.getv(), ref triNdx2, ref floorNdx1);
            frameNdx = (int)triNdx2;
            break;

        case EBin.op_binary.B_BGIFLOOR:
            short floorNdx2 = -1;
            BGI.BGI_charGetInfo(this.eBin.getv(), ref triNdx1, ref floorNdx2);
            frameNdx = (int)floorNdx2;
            break;

        default:
            switch (opBinary - 67)
            {
            case EBin.op_binary.B_PAD0:
            case EBin.op_binary.B_PAD1:
            case EBin.op_binary.B_PAD2:
label_9:
                frameNdx = this.OperatorExtractLet(code);
                break;

            case EBin.op_binary.B_POST_PLUS_A:
            case EBin.op_binary.B_POST_MINUS_A:
label_8:
                frameNdx = this.OperatorExtract1(code);
                break;

            default:
                switch (opBinary - 8)
                {
                case EBin.op_binary.B_PAD0:
                case EBin.op_binary.B_PAD1:
                case EBin.op_binary.B_PAD2:
                case EBin.op_binary.B_PAD3:
                    frameNdx = this.OperatorAll1(code);
                    break;

                case EBin.op_binary.B_PRE_MINUS:
                    goto label_8;

                default:
                    switch (opBinary - 90)
                    {
                    case EBin.op_binary.B_PAD0:
                    case EBin.op_binary.B_PAD1:
                    case EBin.op_binary.B_PAD2:
                        this.eBin.getv();
                        break;

                    default:
                        if (opBinary != EBin.op_binary.B_CURHP)
                        {
                            if (opBinary != EBin.op_binary.B_MAXHP)
                            {
                                if (opBinary == EBin.op_binary.B_LET_E)
                                {
                                    goto label_9;
                                }
                                else
                                {
                                    break;
                                }
                            }
                            else
                            {
                                frameNdx = (int)this._ff9.player[this.chr2slot(this.eBin.getv())].max.hp;
                                break;
                            }
                        }
                        else
                        {
                            frameNdx = (int)this._ff9.player[this.chr2slot(this.eBin.getv())].cur.hp;
                            break;
                        }
                    }
                    break;
                }
                break;
            }
            break;
        }
        return(frameNdx);
    }
Ejemplo n.º 25
0
    public int GetSysvar(int code)
    {
        FF9StateBattleSystem stateBattleSystem = FF9StateSystem.Battle.FF9Battle;
        int num;

        switch (code)
        {
        case 0:
            num = Comn.random8();
            break;

        case 1:
            num = this.fieldmap.GetCurrentCameraIndex();
            break;

        case 2:
            num = (int)this._context.usercontrol;
            break;

        case 3:
            num = FF9Snd.ff9fldsnd_sync();
            break;

        case 4:
            num = EventCollision.sSysAngle;
            break;

        case 5:
            Obj sender = this.getSender(this.gExec);
            num = -1;
            if (sender != null)
            {
                num = (int)sender.sid - (this.sSourceObjN - 9);
                break;
            }
            break;

        case 6:
            num = (int)this._ff9.party.gil;
            break;

        case 7:
            num = FF9StateSystem.EventState.gStepCount;
            break;

        case 8:
            num = ETb.gMesSignal;
            break;

        case 9:
            num = this.eTb.GetChoose();
            break;

        case 10:
            num = this.sMapJumpX;
            break;

        case 11:
            num = this.sMapJumpZ;
            break;

        case 12:
            num = this.sSysX;
            break;

        case 13:
            num = this.sSysY;
            break;

        case 14:
            num = fldfmv.FF9FieldFMVGetFrame();
            break;

        case 15:
            num = fldfmv.FF9FieldFMVSync();
            break;

        case 16:
            num = (int)this._ff9.frog_no;
            break;

        case 17:
            num = Convert.ToInt32(TimerUI.Time);
            break;

        case 18:
            num = QuadMistDatabase.MiniGame_GetLastBattleResult();
            break;

        case 19:
            num = FF9StateSystem.MiniGame.GetNumberOfCards();
            Debug.Log((object)("num of cards = " + (object)num));
            break;

        case 20:
            num = Convert.ToInt32(FF9StateSystem.Settings.time);
            if (num > 8388607)
            {
                num = 8388607;
                break;
            }
            break;

        case 21:
            num = !TimerUI.Enable ? 0 : 1;
            break;

        case 22:
            num = this.sSEPos;
            break;

        case 23:
            num = this.sSEVol;
            break;

        case 24:
            num = (int)this._ff9.btlMapNo;
            break;

        case 25:
            num = !btlseq.BtlSeqBusy() ? 0 : 1;
            break;

        case 26:
            num = this.gMode != 4 ? 0 : 1;
            break;

        case 27:
            num = (int)this._ff9.btl_result;
            break;

        case 28:
            num = EventEngine._btlCmdPrm >> 8 & (int)byte.MaxValue;
            break;

        case 29:
            num = EventEngine._btlCmdPrm & (int)byte.MaxValue;
            break;

        case 30:
            num = (int)stateBattleSystem.btl_phase;
            break;

        case 31:
            num = (int)stateBattleSystem.btl_scene.PatNum;
            break;

        default:
            if ((int)this.gCur.sid != 3 || this.gCur.ip != 791)
            {
                ;
            }
            num = code < 192 ? (int)btl_scrp.GetBattleData(code) : ff9.w_frameGetParameter(code);
            break;
        }
        return(num);
    }
Ejemplo n.º 26
0
 public void NewGame()
 {
     FF9StateSystem.Common.FF9.miniGameArg = 0;
     this.SavedData = new FF9SAVE_MINIGAME();
     QuadMistDatabase.LoadData();
 }