Ejemplo n.º 1
0
    public override void OnImportAsset(AssetImportContext ctx)
    {
        var existedPythonScriptAsset = UnityEditor.AssetDatabase.LoadMainAssetAtPath(ctx.assetPath) as PythonScript;
        //script text
        var text              = File.ReadAllText(ctx.assetPath);
        int updateCount       = existedPythonScriptAsset == null ? 0 : existedPythonScriptAsset.updateCount;
        var pythonScriptAsset = PythonScript.CreateFromString(text, updateCount);

        //script name
        var fileName = Path.GetFileNameWithoutExtension(ctx.assetPath);

        pythonScriptAsset.name = fileName;

        //script asset
                #if UNITY_2017_3_OR_NEWER
        ctx.AddObjectToAsset("script", pythonScriptAsset);
        ctx.SetMainObject(pythonScriptAsset);
                #else
        ctx.SetMainAsset("script", pythonScriptAsset);
                #endif
    }