public void AddAvailableMotionControllers()
        {

            int count = PsMoveApi.count_connected();

            for(int i = 0; i < count; i++)
            {
                IMotionControllerService mcs = new MotionControllerService();
                MotionControllerModel mc = mcs.Initialize(i);
                mc.Name = "MC " + i;
                new MotionControllerViewModel(mc, mcs);
            }
            Refresh();
        }
Ejemplo n.º 2
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        public void DoRefresh()
        {
            ObservableCollection<MotionControllerModel> existingControllers = new ObservableCollection<MotionControllerModel>();
            AvailableMotionControllers.Clear();
            NewMotionController = new MotionControllerModel();
            NewMotionController.Name = null;
            NewControllersDetected = false;

            int connectedCount = PsMoveApi.count_connected();
            if(connectedCount > 0)
            {
                foreach (MotionControllerViewModel mcvw in SimpleIoc.Default.GetAllCreatedInstances<MotionControllerViewModel>())
                {
                    existingControllers.Add(mcvw.MotionController);
                }

                MotionControllerService motionControllerService = new MotionControllerService();
                for (int i = 0; i < connectedCount; i++)
                {
                    MotionControllerModel tmp = motionControllerService.Initialize(i);

                    if(existingControllers.Count > 0)
                    {
                        bool duplicate = false;
                        foreach (MotionControllerModel mcw in existingControllers)
                        {
                            if (tmp.ConnectStatus == PSMoveConnectStatus.OK)
                            {
                                if (tmp.Serial.Equals(mcw.Serial))
                                {
                                    duplicate = true;
                                    break;
                                }
                            }
                        } // end foreach
                        if (!duplicate) AvailableMotionControllers.Add(tmp);
                    }
                    else
                    {
                        if (tmp.ConnectStatus == PSMoveConnectStatus.OK)
                        {
                            AvailableMotionControllers.Add(tmp);
                        }
                    }
                } // end for
            }

            if (AvailableMotionControllers.Count > 0) NewControllersDetected = true;
        } // DoRefresh