public void DismissP_Render(PrototypeMapGen.P_Render P_Render)
 {
     P_Render.P_RenderUnsubscribe(this._Render, this._Render.RenderLayer);
 }
 public void AcceptP_Render(PrototypeMapGen.P_Render P_Render)
 {
     P_Render.P_RenderSubscribe(this._Render, this._Render.RenderLayer);
 }