public void DismissP_Render(PrototypeMapGen.P_Render P_Render) { P_Render.P_RenderUnsubscribe(this._Render, this._Render.RenderLayer); }
public void AcceptP_Render(PrototypeMapGen.P_Render P_Render) { P_Render.P_RenderSubscribe(this._Render, this._Render.RenderLayer); }