Ejemplo n.º 1
0
 public override bool Shoot( TimeSpan gameTime, Projectile shot )
 {
     Projectile rightShot = shot.TriplerClone( gameTime );
     Projectile leftShot = shot.TriplerClone( gameTime );
     rightShot.Angle += 45;
     leftShot.Angle -= 45;
     Game.QueueEntity( shot, rightShot, leftShot );
     return true;
 }