private void UseEquipment(Item item, int slot, bool deleteItem) { switch (item.itemID) { case (41): { vehicle.AddGas(item.itemPower); break; } case (40): { print("Ammo added"); guns.AddBullets(item.itemPower); break; } } if (deleteItem) { invencount = invencount - 1; inventory[slot] = new Item(); } }