private void OnCameraOrRobotCalibrationEvent(object sender, ProcessStateEventArgs args) { if (args.Data.State == IO.Swagger.Model.ProcessStateData.StateEnum.Finished) { Notifications.Instance.ShowToastMessage("Calibration finished successfuly"); GameManager.Instance.HideLoadingScreen(); } else if (args.Data.State == IO.Swagger.Model.ProcessStateData.StateEnum.Failed) { Notifications.Instance.ShowNotification("Calibration failed", args.Data.Message); GameManager.Instance.HideLoadingScreen(); } }
private void System_ProcessStateChanged(object sender, ProcessStateEventArgs e) { logger.Info($"{e.Process.Name} changed from {e.Before} to {e.Process.State}."); }