/// <summary>
    /// Chanes everything we told it to to tha mode we give it
    /// </summary>
    public void ChangeToMode(PreferencesScript.ColorMode colorMode, float time)
    {
        switch (colorMode)
        {
        case PreferencesScript.ColorMode.DARK: ChangeToDarkMode(time); break;

        case PreferencesScript.ColorMode.LIGHT: ChangeToLightMode(time); break;
        }
    }
Ejemplo n.º 2
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    public Color GetColorOfMode(PreferencesScript.ColorMode mode)
    {
        switch (mode)
        {
        case PreferencesScript.ColorMode.DARK: return(darkModeColor);

        case PreferencesScript.ColorMode.LIGHT: return(lightModeColor);
        }
        return(Color.magenta);
    }
Ejemplo n.º 3
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    /// <summary>
    /// Returns this objects corresponding color to the colormode
    /// </summary>
    public Color GetCorrespondingColor(PreferencesScript.ColorMode colorMode)
    {
        switch (colorMode)
        {
        case PreferencesScript.ColorMode.LIGHT: return(lightModeColor);

        case PreferencesScript.ColorMode.DARK: return(darkModeColor);

        default: return(Color.magenta);
        }
    }
Ejemplo n.º 4
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    public void ToMode(PreferencesScript.ColorMode mode, float time)
    {
        switch (mode)
        {
        case PreferencesScript.ColorMode.LIGHT:
            ToLightMode(time);
            break;

        case PreferencesScript.ColorMode.DARK:
            ToDarkMode(time);
            break;
        }
    }
Ejemplo n.º 5
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 public void ChangeToColorMode(PreferencesScript.ColorMode colorMode, float time)
 {
     StartCoroutine(UpdateSignsColor(SignResourceStorage.Instance.xColor, SignResourceStorage.Instance.oColor, time, Random.Range(0f, 0.5f)));
     UpdateBordercolor(SignResourceStorage.Instance.GetColorRelatedTo(winType));
 }