Ejemplo n.º 1
0
 public void DrawDebugText() //TODO move into debugdrawer?
 {
     if (Flags.ShowDebuggingText)
     {
         _screenManager.SpriteBatch.Begin();
         Functions_DebugWriter.Draw();
         _screenManager.SpriteBatch.End();
     }
 }
Ejemplo n.º 2
0
 private static void ApplyInertia(MovementComponent movement, GameTime gameTime)
 {
     if (movement.RootType == EntityType.Hero)
     {
         Functions_DebugWriter.WriteLine(movement.Acceleration.Cartesian.ToString());
     }
     if (movement.Speed.Polar.Length > 0 && (movement.FrictionWhileAccelerating || movement.Acceleration.Cartesian.Equals(Vector2.Zero) || movement.Speed.Polar.Length > movement.MaxSpeed))
     {
         if (movement.Speed.Polar.Length - movement.Friction * (float)gameTime.ElapsedGameTime.TotalSeconds < 0)
         {
             movement.Speed.ChangePolarLength(0);
         }
         else
         {
             movement.Speed.ChangePolarLength(movement.Speed.Polar.Length - (movement.Friction * ((float)gameTime.ElapsedGameTime.TotalSeconds)));
         }
     }
 }