Ejemplo n.º 1
0
    void Cheat()
    {
        if (hasStarted == true & ability > 0)
        {
            // Bounce the ball toward to the paddle.
            if (Input.GetMouseButtonDown(0))
            {
                Debug.Log("Ball bounce back to paddle.");
                paddleToBallVector = paddle.transform.position - this.transform.position;
                bounceBackVector   = new Vector2(paddleToBallVector.x, paddleToBallVector.y);
                this.GetComponent <Rigidbody2D> ().velocity = bounceBackVector.normalized * speedModifier;
                ability--;
                power.PowerPullCount();

                // Reset the ball to the paddle.
                // Noticed BUG : Reset after bounce will cause ball lock under the paddle out of the view port.
            }
            //else if (Input.GetMouseButtonDown (2)) {
            //	this.GetComponent<Rigidbody2D> ().velocity = new Vector2 (0,0);
            //	Debug.Log ("ballToPaddleStart is " + ballToPaddleStart);
            //	hasStarted = false;
            //	Debug.Log ("Player is a shamless pig.");
            //this.transform.position =new Vector3 (4f ,0.56f ,0f );
            //	}
        }
    }
Ejemplo n.º 2
0
 void OnCollisionExit2D(Collision2D Ball)
 {
     if (isBreakable)
     {
         AudioSource.PlayClipAtPoint(crack, transform.position, 2f);
         HandleHits();
     }
     else if (isPower)
     {
         ball.ability++;
         powerPull.PowerPullCount();
         AudioSource.PlayClipAtPoint(powerUp, transform.position, 2f);
     }
 }