Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        ability      = 3;
        paddle       = GameObject.FindObjectOfType <Paddle>();
        power        = GameObject.FindObjectOfType <PowerPull>();
        triggerAudio = GetComponent <AudioSource>();

        paddleToBallVector = this.transform.position - paddle.transform.position;
        ballToPaddleStart  = paddleToBallVector;
        print(paddleToBallVector);
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     timesHit     = 0;
     maxHits      = hitSprites.Length + 1;
     levelmanager = GameObject.FindObjectOfType <LevelManager> ();
     ball         = GameObject.FindObjectOfType <Ball>();
     powerPull    = GameObject.FindObjectOfType <PowerPull>();
     startColor   = gameObject.GetComponent <SpriteRenderer>().color;
     //test
     //if (test != null) {print ("test is not null");}else {print ("test is null");}
 }