private void LoadGeneratorData() { var playerData = playerDataManagerEntity.PlayerData; var loadedLevel = playerData.GetLevelData(playerData.CurrentLevelIndex); leftAmountOfAsteroidsToGenerate = loadedLevel.AmountOfAsteroids; asteroidsPool = levelsGeneratorConfig.GetAsteroidsTypePool(loadedLevel.AsteroidsTypeIndex); defaultAsteroidsHP = loadedLevel.AsteroidsHP; }