Beispiel #1
0
        private void LoadGeneratorData()
        {
            var playerData  = playerDataManagerEntity.PlayerData;
            var loadedLevel = playerData.GetLevelData(playerData.CurrentLevelIndex);

            leftAmountOfAsteroidsToGenerate = loadedLevel.AmountOfAsteroids;
            asteroidsPool      = levelsGeneratorConfig.GetAsteroidsTypePool(loadedLevel.AsteroidsTypeIndex);
            defaultAsteroidsHP = loadedLevel.AsteroidsHP;
        }