IEnumerator SendWebRequest() { PongScore newScore = new PongScore { PlayerName = "Lantigua", Score = 200 }; www = UnityWebRequest.Put(WebServiceURL, JsonUtility.ToJson(newScore)); www.SetRequestHeader("content-type", "application/json"); yield return(www.SendWebRequest()); Debug.Log(www.downloadHandler.text); }
void Start() { rb = GetComponent <Rigidbody>(); ballRespawn = GetComponent <BallRespawn>(); playerTarget = GameObject.Find("PlayerTarget"); enemyTarget = GameObject.Find("EnemyTarget"); smashTarget = GameObject.Find("SmashTarget"); grabPongBat = GameObject.Find("GetBat-Col").GetComponent <GrabPongBat>(); pongscore = GameObject.Find("MainGameLogic").GetComponent <PongScore>(); pongEnemy = GameObject.Find("EnemyBat").GetComponent <PongEnemy>(); startPos = gameObject.transform.position; }