void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Debug.Log("Checkpoint set"); PlayerSpawnScript.SetSpawn(spawnPos); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Debug.Log("Checkpoint set"); PlayerSpawnScript.SetSpawn(spawnPos); } }