Ejemplo n.º 1
0
 public void LoadWinScreen()
 {
     if (SceneManager.GetActiveScene().name.Equals("LastLevel"))
     {
         if (FindObjectOfType <PlayerPowerUps>() != null)
         {
             if (playerPowerUps.GetInstanceID() != FindObjectOfType <PlayerPowerUps>().GetInstanceID())
             {
                 playerPowerUps = FindObjectOfType <PlayerPowerUps>();
             }
         }
         if (FindObjectOfType <GameSession>() != null)
         {
             if (gameSession.GetInstanceID() != FindObjectOfType <GameSession>().GetInstanceID())
             {
                 gameSession = FindObjectOfType <GameSession>();
             }
         }
         SceneManager.LoadScene("WinScreen");
         playerPowerUps.ResetPowerUps();
         gameSession.ChildrenReset();
     }
     else
     {
         LoadGameScene();
     }
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (FindObjectOfType <PlayerPowerUps>() != null)
        {
            if (player.GetInstanceID() != FindObjectOfType <PlayerPowerUps>().GetInstanceID())
            {
                player = FindObjectOfType <PlayerPowerUps>();
            }
        }


        if (player.GetHealth() >= 300)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[0];
        }
        else if (player.GetHealth() >= 200 && player.GetHealth() < 300)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[1];
        }
        else if (player.GetHealth() >= 100 && player.GetHealth() < 200)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[2];
        }
        else if (player.GetHealth() <= 0)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[3];
        }
    }