Ejemplo n.º 1
0
 public void LoadWinScreen()
 {
     if (SceneManager.GetActiveScene().name.Equals("LastLevel"))
     {
         if (FindObjectOfType <PlayerPowerUps>() != null)
         {
             if (playerPowerUps.GetInstanceID() != FindObjectOfType <PlayerPowerUps>().GetInstanceID())
             {
                 playerPowerUps = FindObjectOfType <PlayerPowerUps>();
             }
         }
         if (FindObjectOfType <GameSession>() != null)
         {
             if (gameSession.GetInstanceID() != FindObjectOfType <GameSession>().GetInstanceID())
             {
                 gameSession = FindObjectOfType <GameSession>();
             }
         }
         SceneManager.LoadScene("WinScreen");
         playerPowerUps.ResetPowerUps();
         gameSession.ChildrenReset();
     }
     else
     {
         LoadGameScene();
     }
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (FindObjectOfType <PlayerPowerUps>() != null)
        {
            if (player.GetInstanceID() != FindObjectOfType <PlayerPowerUps>().GetInstanceID())
            {
                player = FindObjectOfType <PlayerPowerUps>();
            }
        }


        if (player.GetHealth() >= 300)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[0];
        }
        else if (player.GetHealth() >= 200 && player.GetHealth() < 300)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[1];
        }
        else if (player.GetHealth() >= 100 && player.GetHealth() < 200)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[2];
        }
        else if (player.GetHealth() <= 0)
        {
            GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>().sprite = healthSprites[3];
        }
    }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     playerPU = FindObjectOfType <PlayerPowerUps>();
     lives    = FindObjectOfType <Lives>();
     FindObjectOfType <LevelManager>().enabled = false;
     SetUpMoveBoundaries();
     PlayerPrefs.SetInt("LastScene", SceneManager.GetActiveScene().buildIndex);
 }
Ejemplo n.º 4
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Player"))
        {
            // PlayerShoot ps = other.GetComponent<PlayerShoot>();
            // if(ps != null)
            // {
            //     ps.EquipWeapoon(weapon);
            //     Debug.Log("insie OnTriggerEnter2d");
            // }
            SpriteRenderer sr = gameObject.GetComponent <SpriteRenderer>();
            if (sr != null && sr.sortingLayerName == "PowerUpPillRed")
            {
                audioSource.Play();
                PlayerPowerUps playerPowerUps = other.GetComponent <PlayerPowerUps>();
                playerPowerUps.HealthPowerUp();
            }
            if (sr != null && sr.sortingLayerName == "PowerUpRedBolt")
            {
                audioSource.Play();
                Debug.Log("insie OnTriggerEnter2d PowerUpRedBolt");
            }
            if (sr != null && sr.sortingLayerName == "PowerUpRedShield")
            {
                audioSource.Play();
                Debug.Log("insie OnTriggerEnter2d PowerUpRedShield");
            }
            if (sr != null && sr.sortingLayerName == "PowerUpRedStar")
            {
                audioSource.Play();
                Debug.Log("insie OnTriggerEnter2d PowerUpRedStar");
            }

            gameObject.SetActive(false);
        }
    }
Ejemplo n.º 5
0
 private void Start()
 {
     gameSession    = FindObjectOfType <GameSession>();
     playerPowerUps = FindObjectOfType <PlayerPowerUps>();
 }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     player = FindObjectOfType <PlayerPowerUps>();
 }