private void OnTriggerEnter2D(Collider2D coll)
    {
        PlayerOneMovement player = coll.GetComponent <PlayerOneMovement>();

        Debug.Log(coll.name);
        if (player != null)
        {
            currentHealth -= 1;
            player.TakeDamage(Damage);
        }
    }
Ejemplo n.º 2
0
 private void Start()
 {
     playerOneMovement = Resources.FindObjectsOfTypeAll <PlayerOneMovement>()[0];
     p1 = GameObject.FindGameObjectWithTag("currentp1");
 }