private void Awake() { Player = GameManager.playerone; me = GameObject.Find("MurderBot"); LaserRife = GameObject.Find("FreakinLaser").GetComponent <FreakinLasers>(); state_moving = this.GetComponent <State_Moving>(); context = this.GetComponent <StateController_Flyingbot>(); }
private void Awake() { Player = GameManager.playerone; context = this.GetComponent <StateController_Flyingbot>(); }
private void Start() { Player = GameManager.playerone; }
private void Awake() { Player = GameManager.playerone; }
private void Start() { Player = GameManager.playerone; GetVecotrPoints(); }