private void FixedUpdate()
    {
        device = SteamVR_Controller.Input((int)trackedObject.index);

        if (device.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
        {
            if (isLeftHand)
            {
                playerMovementManager.DisplayTeleportMarker();
            }
        }

        if (device.GetPressUp(SteamVR_Controller.ButtonMask.Touchpad))
        {
            if (isLeftHand)
            {
                playerMovementManager.ClearTeleportMarker();
            }
        }
    }