private void SetDirectionToAttack()
    {
        var direction        = playerMovementManager.DirectionWhereIsLooking(); //new Vector2(playerAnimationsManager.lastHorizontal, playerAnimationsManager.lastVertical);
        var standingPosition = new Vector2(0, 0);

        if (!standingPosition.Equals(direction))
        {
            directionToAttack = direction;
        }
    }