private void Continue() { SystemManager.SetIsIngame(true); ingameCanvas.SetActive(true); gameoverCanvas.SetActive(false); player.gameObject.SetActive(true); player.transform.position = Vector3.zero; player.transform.rotation = Quaternion.Euler(Vector3.zero); player.AddBoost(100); mainCamera.transform.position = player.transform.position; startFloor.ResetStartFloor(); player.ActivateBlinkEffect(); gameOverPanel.ResetGameOverPanel(); }