public void Awake() { if (playerPos = GameObject.FindWithTag("Player")) { playerHpController = playerPos.GetComponent <PlayerHpController>(); } }
private void OnTriggerEnter2D(Collider2D c) { if (c.tag == "Player") { playerHpController = c.GetComponent <PlayerHpController>(); playerHpController.HPProcessing(-1); Destroy(this.gameObject); } }
//体当たり中にダメージ private void OnTriggerEnter2D(Collider2D c) { if (GetComponent <EnemyMove>().enabled == false && isBodyBlow) { if (c.tag == "Player") { playerHpController = c.GetComponent <PlayerHpController>(); playerHpController.HPProcessing(-1); } } }
public void MinusPlayerHp() { PlayerHpController playerHpCon = GetComponent <PlayerHpController>(); playerHpCon.MinusHp(); }