// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); playerGuid = GameObject.Find("PlayerGUID").GetComponent <PlayerGUID>(); highScores = GetComponent <HighScores>(); mainCamera = Camera.main; startTime = Time.time; obstaclesAvoided = 0; tickDifficulty = 0; endTime = 0; Time.timeScale = 1f; // if Game not over but GameOver screen is showing - hide it if (!gameOver && gameOverScreen.activeSelf) { gameOverScreen.SetActive(false); } StartCoroutine("CameraZoom"); Time.timeScale = 1f; //play whooosh sound SoundSource.volume = 0.5f; SoundSource.clip = wwwClip; SoundSource.Play(); }
public override void Reset() { SetCombatMovement(false); KillCount = 0; PlayerGUID.Clear(); Summons.DespawnAll(); }
public override void Reset() { EndTimer = 0; Completed = false; Progress = false; PlayerGUID.Clear(); WaveTimer = 0; }
void Start() { _playerGUID = GameObject.Find("PlayerGUID").GetComponent <PlayerGUID>(); if (SceneManager.GetActiveScene().name == "HighScores") { StartCoroutine(LoadScores()); } }
public override void JustDied(Unit killer) { if (!PlayerGUID.IsEmpty() && !Completed) { Player player = Global.ObjAccessor.GetPlayer(me, PlayerGUID); if (player) { player.FailQuest(QuestPoweringOurDefenses); } } }
public override void JustDied(Unit killer) { me.SetFaction(FactionNormal); if (!PlayerGUID.IsEmpty()) { Player player = Global.ObjAccessor.GetPlayer(me, PlayerGUID); if (player) { player.FailQuest(QUEST_UNEXPECTED_RESULT); } } }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public override void UpdateAI(uint diff) { if (KillCount >= 3 && !PlayerGUID.IsEmpty()) { Player player = Global.ObjAccessor.GetPlayer(me, PlayerGUID); if (player) { if (player.GetQuestStatus(QUEST_UNEXPECTED_RESULT) == QuestStatus.Incomplete) { player.CompleteQuest(QUEST_UNEXPECTED_RESULT); me.SetFaction(FactionNormal); me.SetFlag64(UnitFields.NpcFlags, NPCFlags.QuestGiver); } } } _events.Update(diff); _events.ExecuteEvents(eventId => { switch (eventId) { case EventTalk: Talk(SayTestSoil); _events.ScheduleEvent(EventAddQuestGiverFlag, 7000); break; case EventAddQuestGiverFlag: me.SetFlag64(UnitFields.NpcFlags, NPCFlags.QuestGiver); break; case EventSummon: me.SummonCreature(NPC_GHARZUL, 8749.505f, -7132.595f, 35.31983f, 3.816502f, TempSummonType.CorpseTimedDespawn, 180000); me.SummonCreature(NPC_ANGERSHADE, 8755.38f, -7131.521f, 35.30957f, 3.816502f, TempSummonType.CorpseTimedDespawn, 180000); me.SummonCreature(NPC_ANGERSHADE, 8753.199f, -7125.975f, 35.31986f, 3.816502f, TempSummonType.CorpseTimedDespawn, 180000); break; case EventFireball: if (UpdateVictim()) { DoCastVictim(SpellFireball, true); // Not casting in combat _events.ScheduleEvent(EventFireball, 3000); } break; default: break; } }); DoMeleeAttackIfReady(); }
public override void UpdateAI(uint diff) { if (EndTimer < diff && Progress) { Talk(Emote); Completed = true; if (!PlayerGUID.IsEmpty()) { Player player = Global.ObjAccessor.GetPlayer(me, PlayerGUID); if (player) { player.CompleteQuest(QuestPoweringOurDefenses); } } me.DealDamage(me, (uint)me.GetHealth(), null, DamageEffectType.Direct, SpellSchoolMask.Normal, null, false); me.RemoveCorpse(); } else { EndTimer -= diff; } if (WaveTimer < diff && !Completed && Progress) { uint ran1 = RandomHelper.Rand32() % 8; uint ran2 = RandomHelper.Rand32() % 8; uint ran3 = RandomHelper.Rand32() % 8; me.SummonCreature(NpcEnragedWeaith, SpawnLocations[ran1].X, SpawnLocations[ran1].Y, SpawnLocations[ran1].Z, 0, TempSummonType.TimedOrCorpseDespawn, 10000); me.SummonCreature(NpcEnragedWeaith, SpawnLocations[ran2].X, SpawnLocations[ran2].Y, SpawnLocations[ran2].Z, 0, TempSummonType.TimedOrCorpseDespawn, 10000); me.SummonCreature(NpcEnragedWeaith, SpawnLocations[ran3].X, SpawnLocations[ran3].Y, SpawnLocations[ran3].Z, 0, TempSummonType.TimedOrCorpseDespawn, 10000); WaveTimer = 30000; } else { WaveTimer -= diff; } }