Ejemplo n.º 1
0
 void OnResourceChanged(GameMessage msg)
 {
     if (PlayerDataBucket.IsAnyResourceEmpty())
     {
         EventCoordinator.TriggerEvent(EventName.System.EndGame(), GameMessage.Write());
     }
 }
Ejemplo n.º 2
0
 void Awake()
 {
     EventCoordinator.StartListening(EventName.Input.StartGame(), OnStartGame);
     inputName = PlayerPrefs.GetString("playerName");
     if (inputName != "")
     {
         GetComponentInChildren <TMP_InputField>().text = inputName;
         PlayerDataBucket.SetPlayerName(inputName);
     }
 }
Ejemplo n.º 3
0
    public static void RandomizeCardsForPlayer()
    {
        Instance.randomSeed = PlayerDataBucket.GetPlayerName().GetHashCode();
        Debug.Log("seed:" + Instance.randomSeed);
        Random.InitState(Instance.randomSeed);
        for (int i = 0; i < Instance.cards.Count; i++)
        {
            bool tapeIsRightResrouce = (Random.value > 0.5f);
            if (tapeIsRightResrouce)
            {
                Instance.cards[i].correctResrouce = ResourceItem.Ductape;
            }
            else
            {
                Instance.cards[i].correctResrouce = ResourceItem.Wd;
            }

            CardData tempCard    = Instance.cards[i];
            int      randomIndex = Random.Range(i, Instance.cards.Count);
            Instance.cards[i]           = Instance.cards[randomIndex];
            Instance.cards[randomIndex] = tempCard;
        }
    }
Ejemplo n.º 4
0
 public void InputEditedCallback(string _inputName)
 {
     Debug.Log("field trigger");
     inputName = _inputName;
     PlayerDataBucket.SetPlayerName(inputName);
 }
Ejemplo n.º 5
0
 void OnModifyResource(GameMessage msg)
 {
     PlayerDataBucket.AddResource(msg.floatMessage, msg.resourceItem);
     EventCoordinator.TriggerEvent(EventName.System.Economy.ResourceChanged(), GameMessage.Write().WithResource(msg.resourceItem).WithFloatMessage(PlayerDataBucket.GetResource(msg.resourceItem)));
 }