private void Awake() { health.Initialize(); mAnimator = GetComponent <Animator>(); playerNavAgent = GetComponent <NavMeshAgent>(); if (armaGO != null) { arma = armaGO.GetComponent <Weapon>(); danoArma = arma.dano; } else if (armaGO == null) { arma = FindObjectOfType <Punhos>(); danoArma = arma.dano; } }