private void handleAttackSomeone(PlayerCharacter pc, IncommingMessage msg)
        {
            if (pc.LoginState == PlayerCharacterLoginState.LoginSuccesfull)
            {
                AttackSomeoneClientMessage msgAttackSomeone =
                    (AttackSomeoneClientMessage)msg;

                Entity en = getEntityByEntityID((ushort)msgAttackSomeone.TargetObjectID);

                if (en == null)
                    return;

                pc.CombatInitiateAttack(en as EntityImplementation);
            }
        }