Ejemplo n.º 1
0
        protected void SpawnPlayerCharacter(Player player, Vector2 position)
        {
            int playerId = player.Id;

            if (_playerCharacterGameObjects.ContainsKey(playerId))
            {
                _playerCharacterGameObjects[playerId].SetActive(false);
            }

            _playerCharacterGameObjects.Add(playerId,
                                            Instantiate(playerCharacterPrefab, position, Quaternion.identity, transform));
            PlayerCharacter           playerCharacter           = _playerCharacterGameObjects[playerId].GetComponent <PlayerCharacter>();
            PlayerCharacterController playerCharacterController = _playerCharacterGameObjects[playerId].GetComponent <PlayerCharacterController>();

            playerCharacter.ActivateSkin(player.activeSkinIndex);
            player.isDead              = false;
            player.isReady             = false;
            player.playerCharacter     = playerCharacter;
            player.characterController = playerCharacterController;
            player.characterController.SetInputSource(player.GamepadInput);
        }