Ejemplo n.º 1
0
    public override void Init()
    {
        GameObject mapRoot = GameObject.Find("Map");

        player = PlayerBase.CreatePlayer(PlayerBase.PlayerType.Normal, mapRoot.transform);


        initMap = new int[GameSetting.RawCount, GameSetting.ColumnCount];

        for (int r = 0; r < initMap.GetLength(0); r++)
        {
            for (int c = 0; c < initMap.GetLength(1); c++)
            {
                initMap[r, c] = Random.Range(1, GameSetting.SquareTypeCount);
            }
        }

        Debug.Log("INIT GAME");
        player.InitPlayerMap(initMap);
    }