public ChangeWeapon ( WeaponBase, _id ) : void | ||
_id | WeaponBase, | |
return | void |
public void Update() { Vector2 axis = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); player.Move(axis); player.Fire = Input.GetButton("Jump"); /* * foreach(KeyCode kcode in SystemEnum.GetValues(typeof(KeyCode))) * { * if (Input.GetKeyDown(kcode)) * Debug.Log("KeyCode down: " + kcode); * } */ if (Input.GetKeyDown(KeyCode.Keypad1) || Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.W)) { //Debug.Log("Key press"); player.ChangeWeapon(0); } if (Input.GetKeyDown(KeyCode.Keypad2) || Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.X)) { player.ChangeWeapon(1); } if (Input.GetKeyDown(KeyCode.Keypad3) || Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.C)) { player.ChangeWeapon(2); } if (Input.GetKeyDown(KeyCode.Keypad4) || Input.GetKeyDown(KeyCode.Alpha4) || Input.GetKeyDown(KeyCode.V)) { player.ChangeWeapon(3); } if (Input.GetKeyDown(KeyCode.Keypad5) || Input.GetKeyDown(KeyCode.Alpha5) || Input.GetKeyDown(KeyCode.B)) { player.ChangeWeapon(4); } }