// Start is called before the first frame update void Start() { if (playerActor != null) { Buff newBuff = new Buff(); newBuff.roundNum = 3; newBuff.roundStartEvent += this.testBuffEvent; playerActor.AddBuff(newBuff); } }
// Start is called before the first frame update void Start() { if (playerActor != null) { Buff newBuff = new Buff(); newBuff.roundNum = 3; newBuff.roundStartEvent += this.testBuffEvent; playerActor.AddBuff(newBuff); } }