public void UpdateFun()
 {
     if (_lastEnemy != null && _lastEnemy.Renderer.Renderer.bounds.max.y < GameUtil.GetCameraMax().y)
     {
         _lastEnemy = null;
     }
 }
    public void Spawn()
    {
        ITrajectoryData data = _trajectoryData.GetData(_enemyData.trajectoryType);

        if (_spawnQueueNum < _data.QueueNum)
        {
            _spawnQueueNum++;

            for (int i = 0; i < _data.QueuePlaneNum; i++)
            {
                _lastEnemy = SpawnEnemy(i, data);
            }
        }
    }