public void UpdateFun() { if (_lastEnemy != null && _lastEnemy.Renderer.Renderer.bounds.max.y < GameUtil.GetCameraMax().y) { _lastEnemy = null; } }
public void Spawn() { ITrajectoryData data = _trajectoryData.GetData(_enemyData.trajectoryType); if (_spawnQueueNum < _data.QueueNum) { _spawnQueueNum++; for (int i = 0; i < _data.QueuePlaneNum; i++) { _lastEnemy = SpawnEnemy(i, data); } } }