public bool IsPositionInChunk(Vector3 position)
    {
        Point point = space.GetPointFromPosition(position);

        return(space.IsChunkInRange(point, this, Mathf.Epsilon));
    }
 public Point MapPoint(Func <Vector3, Vector3> mapFunction)
 {
     return(space.GetPointFromPosition(mapFunction(GetPosition())));
 }