public void ApplySpeed(Sprite first, Sprite second) { CurrentAbility = Abilities.Speed; Speed *= 2; LastPill.sprite = SpeedAb; LastColor = PillColor.Empty; }
public void ClearAbilities() { CurrentAbility = Abilities.Empty; Speed = _startSpeed; LastPill.enabled = false; LastColor = PillColor.Empty; GetComponent <Renderer>().enabled = true; }
public void ApplyPower(Sprite one, Sprite two) { CurrentAbility = Abilities.Force; LastPill.sprite = ForceAb; LastColor = PillColor.Empty; }