public BulkCreateObjectCmd(PhysxScene.AddPrimShapeFlags flags, ICollection<BulkShapeData> shapes) { _flags = flags; _shapes = shapes; _totalNumShapes = shapes.Count; _meshedSoFar = 0; }
public BulkCreateObjectCmd(PhysxScene.AddPrimShapeFlags flags, ICollection <BulkShapeData> shapes) { _flags = flags; _shapes = shapes; _totalNumShapes = shapes.Count; _meshedSoFar = 0; }