// Start is called before the first frame update
    public override void Setup(PhysXBody attachedRigidBody, uint vehicleId)
    {
        IntPtr geom = PhysXLib.CreateSphereGeometry(radius);

        shape = PhysXLib.CreateShape(geom, physXMaterial, 0.02f);

        base.Setup(attachedRigidBody, vehicleId);
    }