public void Save(PhaseGameSpecificHistory.Row row) // See SQLineMatchDAO.commitMatch
        {
            row.FirstReturnedSkyStone.Value = firstBrickReturned;
            row.SecondBrick.Value           = secondBrick;
            row.AutoDelivered.Value         = (byte[])autoStones.Clone();
            row.AutoReturned.Value          = autoReturned;
            row.AutoPlaced.Value            = autoPlaced;
            row.Repositioned.Value          = repositioned;
            row.Navigated1.Value            = navigated1;
            row.Navigated2.Value            = navigated2;

            row.TeleopDelivered.Value = teleopDelivered;
            row.TeleopReturned.Value  = teleopReturned;
            row.TeleopPlaced.Value    = teleopPlaced;
            row.TallestTower.Value    = tallestTower;

            row.Capstone1.Value       = capstone1;
            row.Capstone2.Value       = capstone2;
            row.FoundationMoved.Value = foundationMoved;
            row.Parked1.Value         = parked1;
            row.Parked2.Value         = parked2;
        }
 public void Load(PhaseGameSpecificHistory.Row row)
 {
     // We don't need history here
 }