public void Save(PhaseGameSpecificHistory.Row row) // See SQLineMatchDAO.commitMatch { row.FirstReturnedSkyStone.Value = firstBrickReturned; row.SecondBrick.Value = secondBrick; row.AutoDelivered.Value = (byte[])autoStones.Clone(); row.AutoReturned.Value = autoReturned; row.AutoPlaced.Value = autoPlaced; row.Repositioned.Value = repositioned; row.Navigated1.Value = navigated1; row.Navigated2.Value = navigated2; row.TeleopDelivered.Value = teleopDelivered; row.TeleopReturned.Value = teleopReturned; row.TeleopPlaced.Value = teleopPlaced; row.TallestTower.Value = tallestTower; row.Capstone1.Value = capstone1; row.Capstone2.Value = capstone2; row.FoundationMoved.Value = foundationMoved; row.Parked1.Value = parked1; row.Parked2.Value = parked2; }
public void Load(PhaseGameSpecificHistory.Row row) { // We don't need history here }