private static int SetPieces(string[] pieceFile, int index, PieceColor[,] colors, Quaternion[,] rotations, ref IPiece[,] pieces) { int a = 0; for (int i = index; i < pieceFile.Length; i++) { if (pieceFile[i].Trim() == "~") { return(Mathf.Clamp(i + 1, 0, pieceFile.Length - 1)); } for (int j = 0; j < pieceFile[i].Length; j++) { char c = pieceFile[i][j]; IPiece gp; switch (c) { case 'I': gp = new Pharaoh(new Point(a, j), rotations[a, j], colors[a, j], null); break; case 'S': gp = new Sphynx(new Point(a, j), rotations[a, j], colors[a, j], null); break; case 'C': gp = new Scarab(new Point(a, j), rotations[a, j], colors[a, j], null); break; case 'A': gp = new Anubis(new Point(a, j), rotations[a, j], colors[a, j], null); break; case 'P': gp = new Pyramid(new Point(a, j), rotations[a, j], colors[a, j], null); break; default: gp = new EmptyPoint(null, new Point(a, j)); break; } pieces[a, j] = gp; } a++; } return(Mathf.Clamp(index + 1, 0, pieceFile.Length - 1)); }
private static void Main(string[] args) { Village nile = new Village("Nile River"); Egyptian f1 = new FarmerSlave("Pashedu", "Farmer"); Egyptian f2 = new FarmerSlave("Nykara", "Farmer"); Egyptian c1 = new Craftsmen("Nikaure", "Craftsmen"); Egyptian c2 = new Craftsmen("Djedi", "Craftsmen"); Egyptian m1 = new Merchant("Paser", "Merchant"); Egyptian scr1 = new Scribe("Pipi", "Scribe"); Egyptian sld1 = new Soldier("Qen", "Soldier"); Egyptian sld2 = new Soldier("Shoshenq", "Soldier"); Egyptian pr1 = new PriestNoblesOfficials("Wennefer", "Priest"); Egyptian pr2 = new PriestNoblesOfficials("Siese", "Treasurer"); Egyptian pr3 = new PriestNoblesOfficials("Djedptahiufankh", "Prophet"); Egyptian pharaoh = new Pharaoh("Tutankhamun", "Pharaoh"); c1.Work(); Console.WriteLine(pharaoh.ToString()); }
private static void Main() { try { var workingDirectory = Environment.CurrentDirectory; var binPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\Bin.bin"; var jsonPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\JSON.json"; var nsPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\NewtonSoft.json"; var xmlPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\XML.xml"; var xdocPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\xdoc.xml"; var xdoccPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\xdocc.xml"; var metadataPath = Directory.GetParent(workingDirectory).Parent?.FullName + @"\Files\Metadata.txt"; Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Starting simulation...\n"); var f1 = new FarmerSlave("Pashedu", "Farmer"); var f2 = new FarmerSlave("Nykara", "Farmer"); var c1 = new Craftsmen("Nikaure", "Craftsmen"); var c2 = new Craftsmen("Djedi", "Craftsmen"); var m1 = new Merchant("Paser", "Merchant"); var scr1 = new Scribe("Pipi", "Scribe"); var sld1 = new Soldier("Qen", "Soldier"); var sld2 = new Soldier("Shoshenq", "Soldier"); var pr1 = new PriestNoblesOfficials("Wennefer", "Priest"); var pr2 = new PriestNoblesOfficials("Siese", "Treasurer"); var pr3 = new PriestNoblesOfficials("Djedptahiufankh", "Prophet"); var pharaoh = new Pharaoh("Tutankhamun", "Pharaoh"); var coll1 = new Egypt <Egyptian>("Egypt", f1, f2, c1, c2, m1, scr1, sld1, sld2, pr1, pr2, pr3); var coll2 = new Egypt <Egyptian>("2Egypt2", pharaoh); var coll = coll1 + coll2; foreach (Egyptian p in coll) { p.Work(); p.Work(); } f1.SellStuff(); c1.SellStuff(); m1.SellStuff(); f2.SellLiveStock(); f2.SellLiveStock(); c2.BuyResources(3); c2.BuyResources(300); m1.BuyResources(1); //coll.DetailPrint(); coll.Print(); coll.FindWithName("Siese"); Console.WriteLine("\nReturned with predicate"); Console.WriteLine(coll.FirstOrDefault(n => n.Money > 50000) + "\n"); var rich = new Egypt <Egyptian>("RIchness", coll.FindAll(n => n.Money < 1000).ToArray()); //rich.DetailPrint(); coll.Kill(scr1); coll.FindWithName("Pipi"); coll.Kill(pharaoh); coll.FindWithName("Tutankhamun"); //coll.DetailPrint(); Console.WriteLine(c2.GetHashCode()); Console.WriteLine(pharaoh.GetHashCode()); Console.WriteLine(pr2.GetHashCode()); coll.JsonSaveToFile(jsonPath); var coll3 = new Egypt <Egyptian>("JSON Egypt", jsonPath); coll3.JsonReadFromFile(jsonPath); coll3.Print(); coll.FindWithName("GL HF"); coll.Kill(coll[5]); coll2 -= coll; coll2.Print(); var coll6 = new Egypt <Egyptian>("Egypt 3.0", jsonPath); coll6.Print(); //coll.MetadataSaveToJson(metadataPath); ////!Exception generator!//// //coll3[111].Work(); //pharaoh.Age = 110; //pharaoh.Name = "a"; //pharaoh.HardcoreLvl = -2; //const string errpath1 = @"H:\PROA\LB5,6,7\LB5\Egypt.bin"; //const string errpath2 = @"H:\PRGA\LB5,6,7\LB5\Egypt.bin"; //const string errpath3 = @"H:\3SEM\PROGA\\LB5\Egpt.bin"; //CheckPathValidity(errpath1, errpath2, errpath3); ////!Exception generator!//// //REFLECTION// var metadata = new Reflector.ReflectionMetadata(typeof(Egypt <>)); Reflector.PrintMetadata(metadata); Console.ForegroundColor = ConsoleColor.White; //Reflector.PrintMetadata(pharaoh.Metadata); Reflector.Analyze(metadata, metadataPath); object[] parms = { "Tuta", "Pharaoh" }; var obj = Reflector.Create("LAB5.Hierarchy.Pharaoh", parms); Console.WriteLine(obj); Reflector.Invoke(obj, "Work", false); Console.WriteLine(obj); var obj2 = Reflector.Invoke(typeof(Pharaoh), "Work", true); Console.WriteLine(obj2); Console.ForegroundColor = ConsoleColor.White; //SERIALIZATION CustomSerializer.BinSerialize(coll, binPath); var coll51 = CustomSerializer.BinDeserialize(binPath); Console.WriteLine(coll51); CustomSerializer.NewtonsoftSerialize(scr1, nsPath); var p1 = CustomSerializer.NewtonsoftDeserialize <Egyptian>(nsPath); Console.WriteLine(p1); CustomSerializer.JsonSerialize(pr3, jsonPath); var p2 = CustomSerializer.JsonDeserialize <PriestNoblesOfficials>(jsonPath); Console.WriteLine(p2); CustomSerializer.XmlSerialize <Soldier>(sld1, xmlPath); var p3 = CustomSerializer.XmlDeserialize <Soldier>(xmlPath); Console.WriteLine(p3); var xdoc = XDocument.Load(xdocPath); var ids = from dialog in xdoc.Element("game_dialogs")?.Elements("dialog") where dialog.Attribute("weight") != null select dialog; foreach (var xElement in ids) { Console.WriteLine(xElement + "\n"); } var xdocc = new XDocument( new XDeclaration("1.0", "windows-1251", "yes"), new XElement("RootItem", new XElement("Item", new XElement("Text", "Text node"), new XElement("Text", "Another text node"), new XAttribute("id", "1")), new XElement("Item", new XElement("Text", "Only one text node"), new XAttribute("id", "2"))) ); xdocc.Save(xdoccPath); } catch (EgyptDirectoryNotFoundException e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine("Unfound paths: "); foreach (var pathh in e.Invalidpaths) { Console.Write($"-->{pathh}\n"); } } catch (PersonArgumentException e) when(e.IntValue != null) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine($"Invalid int value: \'{e.IntValue}\'"); Console.WriteLine($"Method: {e.TargetSite}"); Console.WriteLine($"Stack: {e.StackTrace}"); } catch (PersonArgumentException e) when(e.StringValue != null) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine($"Invalid string value: \'{e.StringValue}\'"); Console.WriteLine($"Method: {e.TargetSite}"); Console.WriteLine($"Stack: {e.StackTrace}"); } catch (EgyptIndexOutOfRangeException e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine($"Method: {e.TargetSite}"); Console.WriteLine($"Stack: {e.StackTrace}"); } catch (PersonNotFoundException e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine($"Method: {e.TargetSite}"); Console.WriteLine($"Stack: {e.StackTrace}"); } catch (EgyptException e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine($"Method: {e.TargetSite}"); Console.WriteLine($"Stack: {e.StackTrace}"); } catch (Exception e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nError: {e.Message}"); Console.WriteLine($"Method: {e.TargetSite}"); Console.WriteLine($"Stack: {e.StackTrace}"); } finally { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Program finally finished"); } }