// Start is called before the first frame update void Start() { parchemin.enabled = false; obj.enabled = false; text.SetActive(false); textobj.SetActive(false); interact.enabled = false; pauseMenuBehaviour = GameObject.Find("CanvasPauseMenu").GetComponent <PauseMenuBehaviour>(); }
// Start is called before the first frame update void Start() { target = GameObject.Find("character"); pauseMenuBehaviour = GameObject.Find("CanvasPauseMenu").GetComponent <PauseMenuBehaviour>(); }
// Start is called before the first frame update void Start() { interact.enabled = false; pauseMenuBehaviour = GameObject.Find("CanvasPauseMenu").GetComponent <PauseMenuBehaviour>(); }