Ejemplo n.º 1
0
    void Update()
    {
        for (int i = 0; i < 2; i++)
        {
            if (Selector.GetComponent <BoxCollider2D>().bounds.Contains(U2[i].gameObject.transform.position) && !U.Contains(U2[i]))
            {
                Debug.Log('1');
                //selection_script.GetComponent<Selection>().unit = 0;
                //container.GetComponent<VariableStoreage>().selected_units.Add(gameObject);
                U.Add(U2[i]);
                U2[i].transform.Find("Circle").GetComponent <Renderer>().enabled = true;
            }
        }
        if (Input.GetMouseButtonDown(0) && U.Count != 0)
        {
            Debug.Log('1');
            U.Clear();
            for (int i = 0; i < 2; i++)
            {
                U2[i].transform.Find("Circle").GetComponent <Renderer>().enabled = false;
            }
        }
        //U[0].Attack(GameObject.Find("Enemy (1)"));
        if (Input.GetButtonDown("Fire2"))
        {
            Camera     camera = GameObject.Find("Main Camera").GetComponent <Camera>();
            Ray        ray    = camera.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, 100))
            {
                string name = hit.collider.gameObject.tag;
                switch (name)
                {
                case "Enemy":
                    foreach (NewBehaviourScript kek in U)
                    {
                        kek.Attack(hit.collider.gameObject);
                        kek.aim = hit.collider.gameObject;
                    }
                    break;

                case "YourUnit":
                    if (!Input.GetButton("Left Ctrl"))
                    {
                        U = new List <NewBehaviourScript> {
                            hit.collider.gameObject.GetComponent <NewBehaviourScript>()
                        }
                    }
                    ;
                    else
                    if (U.Contains(hit.collider.gameObject.GetComponent <NewBehaviourScript>()))
                    {
                        U.Remove(hit.collider.gameObject.GetComponent <NewBehaviourScript>());
                    }
                    else
                    {
                        U.Add(hit.collider.gameObject.GetComponent <NewBehaviourScript>());
                    }
                    break;
                }
            }
            else
            {
                Vector2 position = new Vector2(Mathf.FloorToInt(Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)).x), Mathf.FloorToInt((Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y))).y));
                if (path.PosToMove(position))
                {
                    U.Sort(delegate(NewBehaviourScript a, NewBehaviourScript b)
                    {
                        return((a.position() - new Vector2(position.x, position.y)).magnitude.CompareTo((b.position() - new Vector2(position.x, position.y)).magnitude));
                    });
                    List <Vector2> positions = path.ClosesedFreePoints(new Point(Mathf.FloorToInt(position.x), Mathf.FloorToInt(position.y), 0, 0, null), U.Count);
                    List <Vector2> pth       = new List <Vector2> {
                    };
                    for (int i = 0; i < U.Count; ++i)
                    {
                        pth = path.Path(U[i].transform.position, positions[i]);
                        //Debug.Log(pth.Count);
                        // for (int j = 0; j < pth.Count; ++j)
                        // Debug.Log(i + ": " + j + " " + pth[j]);
                        U[i].setPath(pth);
                    }
                }
            }
        }
    }