public VertexPositionColorTexture[] GetVertices(GameTime gameTime) { Step(gameTime); return(ParticleSpriteMap.GetVertices(ParticleType, GetVector(), new Vector2(ParticleSize, ParticleSize))); }
public void Draw(GameTime gameTime) { Step(gameTime); ParticleSpriteMap.Draw(ParticleType, ParticleSize, ParticleSize, GetVector()); }