Ejemplo n.º 1
0
 void PlayerFire()
 {
     nextFire = Time.time + fireRate;
     if (crossShotPickedUp)
     {
         for (int i = 0; i < CrossShots.Length; i++)
         {
             Instantiate(shot, CrossShots [i].position, CrossShots [i].rotation);
         }
         crossShotTicks--;
         if (crossShotTicks == 0)
         {
             crossShotPickedUp = false;
             crossShotTicks    = 15;
             op.WearDown();
         }
     }
     else if (!autoAttackActive)
     {
         Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
     }
     op.Fire();
 }