public void Diff() { float difficulty = optionsController.Difficulty(); if (difficulty == 2f) { for (int i = 1; i <= difficulty; i++) { Instantiate(zombie, transform.position, transform.rotation); } } }
public void Diff() { float difficulty = optionsController.Difficulty(); if (difficulty == 2f) { for (int i = 1; i <= difficulty; i++) { Instantiate(zombie, transform.position, transform.rotation); } } }