Ejemplo n.º 1
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 internal static extern void GameServices_Builder_SetOnLog(
     HandleRef self,
     /* from(GameServices_Builder_OnLogCallback_t) */ OnLogCallback callback,
     /* from(void *) */ IntPtr callback_arg,
     /* from(LogLevel_t) */ Types.LogLevel min_level);
Ejemplo n.º 2
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 internal static extern void NearbyConnections_Builder_SetOnLog(
     HandleRef self,
     /* from(NearbyConnections_Builder_OnLogCallback_t) */ OnLogCallback callback,
     /* from(void *) */ IntPtr callback_arg,
     /* from(LogLevel_t) */ Types.LogLevel min_level);
 internal static extern void NearbyConnections_Builder_SetOnLog(
     HandleRef self,
      /* from(NearbyConnections_Builder_OnLogCallback_t) */ OnLogCallback callback,
      /* from(void *) */ IntPtr callback_arg,
      /* from(LogLevel_t) */ Types.LogLevel min_level);
Ejemplo n.º 4
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 internal static extern void GameServices_Builder_SetOnLog(
     HandleRef self,
  /* from(GameServices_Builder_OnLogCallback_t) */OnLogCallback callback,
  /* from(void *) */IntPtr callback_arg,
  /* from(LogLevel_t) */Types.LogLevel min_level);
Ejemplo n.º 5
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 internal static extern void GameServices_Builder_SetOnLog(HandleRef self, OnLogCallback callback, IntPtr callback_arg, Types.LogLevel min_level);
Ejemplo n.º 6
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 internal static extern void NearbyConnections_Builder_SetOnLog(HandleRef self, OnLogCallback callback, IntPtr callback_arg, Types.LogLevel min_level);